Punchdrunk Theatre meets Pokemon Go in CONSEQUENCES, an immersive site-specific Augmented Reality rap experience, written and performed by record-breaking multi award-winning UK rapper Harry Shotta and developed by groundbreaking immersive AR studio Playlines.
Part concept album, part silent disco, part choose-your-own-adventure, CONSEQUENCES is a new kind of night out, combining live gig, rap narrative, and cutting-edge spatial audio via our development partnership with Bose. CONSEQUENCES mixes location-based audio with real-world immersive performances to transform any venue into an explorable, interactive AR nightclub, with multiple branching storylines and six possible endings to explore.
Download the CONSEQUENCES app, plug in your headphones or Bose wearables, put your cellphone away, and explore. Experience a club, venue or festival space re-contextualised as a digital landscape of music and branching narrative, where your decisions take you to very different places, and the consequences can be very real.
'Coming Out' @
As part of a commission from Nesta and the Roundhouse, we developed a location-based AR audio interactive theatre piece installed as part of The Last Word Storytelling Festival 2016. We were privileged to work with a group of young artists of diverse sexualities and gender identities to devise an immersive dating experience set twenty years in the future, and we were honoured to have our first full-length show in such a legendary venue, on the same stage that has hosted Zeppelin, Quo and Queen.
Except, we weren’t using the stage; our show took place in and around the venue’s public spaces, including the box office, foyers, bars, smoking areas and even toilets (plus a custom-built ‘microclub’ for dancing!) Our work is about getting users to be participants, not just spectators, and developing stories that weave in and around where the user is standing, what they’re seeing, and who else is nearby.
A brand-new version of the show premiered at Nesta's #FutureFest 2016 and created a groundbreaking new dimension of explorable fiction within a busy cultural festival, including AR-only VIP areas and the chance for enhanced encounters with venue vendors.
In December 1919, theatre tycoon and self-made millionaire Ambrose Small disappeared, leaving behind Canada's most famous mystery. In Ambrose AR, audiences go behind the curtains of The Grand Theatre, prompted by site-specific digital storytelling that lets visitors explore the untold story of Ambrose's disappearance.
Ambrose AR is a first-of-its-kind adaptation of a conventional immersive theatre experience into a digital-only immersive AR layer providing multiple branching storylines and innovative audience interactions via smartphone and real-world exploration.
Ambrose AR represents an unprecedented effort to preserve a site-specific piece as a permanent playable digital archive which will become part of the venue's digital fabric, accessible to any user with a smartphone, and available at almost zero running cost.